These are all the demos I've played so far in the current NextFest. If you're looking at this page later, all of these reviews reflect the state of the game as played during that season. My final thoughts on the games I carry forward will be in the Hall of Fame..
See something that piques your interest? Click the thumbnail to check out its full steam page.
In a paranormal take on Hypnospace Outlaw, you investigate and classify potential hauntings based on submitted evidence from a Windows 95 style CRT monitor. The game has a good sense of its own atmosphere, but makes a few choices that undercut itself. First of all, it's a puzzler that drops you right into its puzzles with no real effort to show you what you should be looking for, leading to some early frustration. This might be fine if it gave you the space to explore, but the game puts some heavy artifical pressure on through daily time limits and 'rent' to be able to continue doing our job, which actively discourages you from actually checking out what the cases have to offer. If they're willing to change up those key aspects of the gameplay loop, this could end up being something really engaging.
Score: 5/10 Tags: Paranormal, Horror, Detective
What an absolute delight! Phonopolis is a completely uniquely crafted whimsical cardboard dystopia with unbelievably tactile puzzles. On paper (heh), I suppose its a point and click, but that feels like a disservice to how creative it actually is. In practice, Phonopolis really feels like you're playing with a cardboard diorama, or perhaps one of those weirdly ethereal eye spy books you had as a kid. The world is just absolutely lovely, and working your way through the puzzles gives you a pure sense of joy. This is already out now and an instant pickup for me.
Score: 8.5/10 Tags: Puzzle, Stylized, 'Point-and-Click'
Suri is... a rhythm game without a sense of rhythm. I've been really into the rhythm/action platformer genre in the past with things like Crypt of the Necrodancer, but despite this demo giving me MORE than a clear enough idea of what the game is about, extending past its entire first act, I found myself fighting with it the whole way through. The character, unfortunately, seems to move on a different clock than everything else in the world, resulting in unsatisfying movement combos and frustrating recoveries. There are bones of something good here, but for it to really be what they want, some fundamental changes need to happen that I don't see happening.
Score: 4/10 Tags: Rhythm, Platformer
Score: 6.5/10 Tags: 2D, Puzzler, Block Pusher